ZantetsuBlade

Roblox Creator Tools / Cutting Sword System

ZantetsuBlade for
Roblox creators.

Add a gameplay cutting sword to your Roblox experience.
ZantetsuBlade lets players slash and cut supported
targets using selectable cut modes, Cuttable tag setup,
and an optional restore version for objects that should
return after a short delay.


Sword Tool


Part Cutting


Cut Modes


Restore Version


Cuttable Tag


Gameplay System

01

What is ZantetsuBlade?

ZantetsuBlade is a Roblox sword Tool designed for
gameplay cutting. Players can slash supported objects
and cut prepared targets inside your experience.

This asset works best when cutting is treated as a
designed gameplay feature. Instead of expecting every
object in the map to be sliced automatically, creators
can prepare special cuttable Parts for stable and
reliable gameplay.


Important support note

In published games, this asset should currently
be used mainly as a Part cutting system. Some
simple MeshParts may be useful for Studio-side
testing, but live gameplay Mesh cutting is still
limited on Roblox's side.

02

Main Features


Cut supported Parts

Prepare objects with the Cuttable tag and let
players slice them during gameplay.


Choose cut styles

Select vertical, horizontal, alternating,
or random cut modes to match the intended
gameplay feel.


Optional restore version

Use the restore version when cut Parts should
return automatically after a short delay.

  • Sword Tool for Roblox gameplay
  • Supports Part targets in live gameplay
  • Cuttable tag-based setup
  • Standard version for normal cutting
  • Restore version for auto-return objects
  • Simple CutMode setting
  • Limited MeshPart testing in Studio
  • Designed for prepared destructible objects

03

How It Works

The recommended setup is to insert ZantetsuBlade into
StarterPack. Creators can then prepare supported targets
by adding the Cuttable tag to each object that should
respond to the sword.

Objects without the Cuttable tag are not treated as
valid cutting targets. This allows creators to control
exactly which parts of the experience can be sliced.

  • Best setup:
    A single Part with the Cuttable tag.
  • Studio testing:
    A simple single MeshPart with the Cuttable tag.
  • Limited option:
    A simple Model with the Cuttable tag when prepared
    for this system.
  • Recommended approach:
    Create special objects specifically for cutting.

For the most stable published-game results, begin with
simple Part targets. Mesh cutting should be treated as
limited Studio-side testing rather than a guarantee that
every Mesh will work during live gameplay.

04

Customizable Settings

ZantetsuBlade lets creators select the cutting direction
from the CutMode setting. The package also includes a
restore version for maps where cut Parts should return
automatically.

Cut Modes

  • VerticalOnly:
    Always uses a vertical cut.
  • HorizontalOnly:
    Always uses a horizontal cut.
  • AlternateVH:
    Alternates between vertical and horizontal cuts.
  • Random3:
    Randomly uses vertical, horizontal, or
    45-degree cuts.

Restore Version

To use the restore behavior, add the ZB_Resettable tag
to a cuttable object. You can also add a Number Attribute
named ZB_ResetDelay to control how many seconds it takes
before the object returns.

  • Cuttable:
    Required tag for valid cutting targets.
  • ZB_Resettable:
    Used by the restore version to make objects return.
  • ZB_ResetDelay:
    Optional Number Attribute that controls the
    return delay.
  • Example:
    ZB_ResetDelay = 10 returns the object after
    10 seconds.

05

Best Use Cases

ZantetsuBlade is a good fit for Roblox experiences where
cutting is part of the designed gameplay. It is especially
useful when creators prepare specific destructible objects
for players to slash.

  • Sword action games
  • Training areas
  • Destructible obstacle rooms
  • Boss arena objects
  • Slash-based challenge maps
  • Anime-style combat experiences
  • Interactive showcase maps
  • Objects that restore after being cut

06

Gallery & Demo

See ZantetsuBlade cutting prepared Part targets,
using different cutting directions, and testing
limited MeshPart targets inside Roblox Studio.

GAMEPLAY VIDEO

Watch ZantetsuBlade
in action.

See the sword animation, Part cutting,
selectable cut directions, prepared targets,
and current MeshPart testing limitations
in this demonstration.


Open on YouTube →

ZANTETSUBLADE

Add slashable objects to
your Roblox game.

Use ZantetsuBlade to create sword-based cutting gameplay
with prepared Part targets, selectable cut modes,
Cuttable tag setup, and optional object restoration.


Open on Creator Store →